In general I use MMM for the initial creative/composing work but then I switch over to Pro Tools for mixing and mastering. All DAW devices support the midi interface.
Are you using the Magix ASIO driver? If you already have an ASIO driver installed that works reliably you probably want to select that one instead in the program config. Sampling instruments consist of real sound samples, sound may be more plausible, but such a VST instrument is bulky. BSODs are generally caused by driver issues.
I have had a few application crashes but no computer crashes. I'll probably add a bunch of soundpools that are directly listed in Song Maker.ĭo any of you have crashing issues with Music Maker? I never thought to do multiple purchases. MM SE gives you three score soundpools, so I picked the three most expensive ones (compilations). Now, I can actually use them with Song Maker. I had soundpools I purchased from previous humble bundle deals. I had bought the Fanatical deal and used a $20 voucher + $10 of real money to add the Song Maker feature. Just keep in mind that the promotion has been active for a few days already and it is likely to end soon (on the other hand you may want to save a few vouchers for getting soundpools when there is a good sale) Just tweak them with VSTs to make them sound more "modern" if you feel like it. Many are "oldies" but still "solid", e.g., Mick Fletwood Total Drumming. These are acidized (what Cakewalk calls "Groove Clips"). The end result is 150+ loop libraries to choose from, for $1 out-of-pocket each. Right now there is a promotion at producerplanet where all Acid branded music Loop collections are at $20 for the commercial-use licensed version (music loops only, not the sound effect libraries, and just the single collections, collection bundles are more expensive) This limit resets every few days (weekly?) Humblebundle will limit the amount of repeat purchases to 3 per payment method (e.g., you can buy 9 vouchers if you purchase 3 with paypal, 3 with amazon, 3 with credit card).
The Editions are almost the same as the Free Edition, the only difference is that they include free soundpool(s) of the specified genre (Score in this case, which means cinematic/movie score style)įor me, the $1 tier with a $20 voucher valid for both Magix and Acid brands, is a real no brainer. If you want these features you need to spend money (or vouchers) at the in-app store to get them.
I believe things have changed in Android 9 or 10, I'm not sure.The version of Music Maker in this bundle is the "Score Edition".įor Reference: Versions that are Edition don't generally include any of the optional features (Song Maker, Extra Tracks, etc). When there's anything using the STREAM_MUSIC the volume buttons control that. When nothing is playing the volume buttons control STREAM_RING. Typically music plays on STREAM_MEDIA, phone call rings on STREAM_RING, alarm rings on STREAM_ALARM and so on. setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)įor SoundPool before Lollilop use the now-deprecated constructor: new SoundPool(maxStreams, streamType, 0)įor SoundPool after Lollipop use its builder: new SoundPool.Builder()įor MediaPlayer before Lollipop call setAudioStreamType(int streamType) before prepare.įor MediaPlayer after Lollipop call setAudioAttributes(AudioAttributes) before prepare. Android will assign your player a stream based on what you pass in setUsage and setContentType, for example new AudioAttributes.Builder()
You no longer deal with stream types directly. About This Software Easy to use and free Make music the quick and easy way with the free Music Maker 2020 Steam Edition.Drag & drop sounds and loops to easily compose tracks in no time at all no previous experience required.Record vocals, play your own melodies using virtual instruments and the mouse, keyboard or MIDI keyboard and edit the resulting sound with cool effects. Use the builder to construct AudioAttributes object. StreamType is going to be one of the stream constants in AudioManager, for example STREAM_MUSIC. This is done by setting int streamType below Android 5 and AudioAttributes on Android 5+. Make sure both the MediaPlayer and the SoundPool play on the same audio stream.